E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Intermediate\Build\Win64\UE4Editor\Development\YyssXRHMD\Definitions.YyssXRHMD.h
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRCore.cpp
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\YyssXRCore.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Include\openxr.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Include\openxr_platform_defines.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Include\openxr_reflection.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\HeadMountedDisplayTypes.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IMotionController.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay\HeadMountedDisplayTypes.generated.h
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRFunctionLibrary.cpp
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\YyssXRFunctionLibrary.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\HeadMountedDisplayBase.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplay.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\LateUpdateManager.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRTrackingSystemBase.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IXRTrackingSystem.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IIdentifiableXRDevice.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay\IIdentifiableXRDevice.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IXRInput.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRGestureConfig.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay\XRGestureConfig.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IXRCamera.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARSupportInterface.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARTypes.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality\ARTypes.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARSessionConfig.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARTrackable.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARComponent.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\MRMesh\Public\MRMeshBufferDefines.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality\ARComponent.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality\ARTrackable.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality\ARSessionConfig.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\AugmentedReality\Public\ARTextures.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\TextureCube.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality\ARTextures.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\DefaultSpectatorScreenController.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\ISpectatorScreenController.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Intermediate\Build\Win64\UE4Editor\Inc\YyssXRHMD\YyssXRFunctionLibrary.generated.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Private\YyssXRHMD.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Private\YyssXRHMD_Layer.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\IStereoLayers.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\StereoLayerShapes.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRSwapChain.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRRenderTargetManager.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\StereoRenderTargetManager.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRRenderBridge.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtensionContext.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\SceneViewExtensionContext.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\StereoLayerManager.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IXRLoadingScreen.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayVulkanExtensions.h
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRHMD.cpp
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\YyssXRHMD_RenderBridge.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\YyssXRPlatformRHI.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Include\openxr_platform.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\YyssXRHMD_Swapchain.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Private\YyssXRHMDSettings.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Intermediate\Build\Win64\UE4Editor\Inc\YyssXRHMD\YyssXRHMDSettings.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerController.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineReplStructs.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreOnline.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\OnlineReplStructs.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerMuteList.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\PlayerMuteList.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/PlayerCameraManager.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\PlayerCameraManager.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/InputComponent.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\InputComponent.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ForceFeedbackEffect.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\ForceFeedbackEffect.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/UpdateLevelVisibilityLevelInfo.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\UpdateLevelVisibilityLevelInfo.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/IInputInterface.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\PlayerController.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Player.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\Player.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\Subsystems/LocalPlayerSubsystem.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\LocalPlayerSubsystem.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\LocalPlayer.generated.h
E:\UE4_Hisense\yyssCdemo\Plugins\YyssXR\Source\YyssXRHMD\Public\IYyssXRHMDPlugin.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IHeadMountedDisplayModule.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Math/GenericOctreePublic.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\MeshMaterialShaderType.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\MaterialShaderType.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterUtils.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucencyPass.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessHMD.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\RenderingCompositionGraph.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../ScenePrivate.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceDynamic.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstance.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceBasePropertyOverrides.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\MaterialInstanceBasePropertyOverrides.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\MaterialInstance.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\MaterialInstanceDynamic.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\TextureLayout3d.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneCore.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightSceneInfo.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Math/GenericOctree.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Math\GenericOctree.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\DepthRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneHitProxyRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShadowRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SystemTextures.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightPropagationVolume.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands/HairStrandsRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsUtils.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsCluster.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVoxelization.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDeepShadow.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsClusters.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsLUT.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsTransmittance.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsEnvironment.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsComposition.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDebug.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\TextureLayout.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\LightMapTexture2D.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\VelocityRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\FogRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFog.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironment.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\MobileBasePassRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapDensityRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFogShared.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\DebugViewModeRendering.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RaytracingOptions.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RayTracingIESLightProfiles.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\Halton.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\HaltonUtilities.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricRenderTargetViewStateData.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.inl
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/WorldSettings.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DamageType.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\DamageType.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Info.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\Info.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AudioVolume.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Volume.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\Volume.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound\ReverbSettings.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\ReverbSettings.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\AudioVolume.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/ConstructorHelpers.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\WorldSettings.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ClearQuad.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\XRThreadUtils.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Public\Slate/SceneViewport.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameEngine.generated.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\BuildSettings\Public\BuildSettings.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\HeadMountedDisplay\Public\IHandTracker.h
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\RenderCore\Public\PixelShaderUtils.h
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRHMD_Layer.cpp
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRHMD_RenderBridge.cpp
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRHMD_Swapchain.cpp
E:/UE4_Hisense/yyssCdemo/Plugins/YyssXR/Source/YyssXRHMD/Private/YyssXRHMDSettings.cpp
D:\Tools\Unreal\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/RendererSettings.h
D:\Tools\Unreal\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\RendererSettings.generated.h
